Harmonious and coherent teams and communities are more resourceful, creative and productive.
Kind and effective connection is key to cooperation, and is a skill that can be taught.
The world’s increasing complexities call for continuous upgrades of our social skills if we are to survive and thrive as individuals and collectives. Well-being depends on the quality of our relationships, and of the extent to which needs are met through engaging with each other.
Disconnection is problematic in a variety of ways, from mental health difficulties to family conflict, to business failure (where teams lack trust and coherence) to peril (from miscommunication between pilot and co-pilot to wars).
The skills taught through the Embodied Connection Games are learned through play and humour, making potentially triggering topics palatable and easy to navigate. Humour is the “spoonful of sugar” that makes the medicine go down.
Since developing the Games, I have seen shy, introverted people who kept their cameras off turn cameras on and initiate conversations; I have seen self-doubts turn into self-appreciation; lonely people connecting easily with others; faces shadowed by heavy emotion light up and break in smiles. I receive numerous feedbacks from participants with stories of improvements in their inner (emotions) and outer (family and workplace) worlds, sometimes in a way that surprise and delight me.
The Embodied Connection Games are activities that integrate movement, breath and language to practice relational skills.
They are inspired by comedy improvisation, dance, martial arts, healing arts, and communication disciplines such as Neuro-Linguistic Programming (NLP) and Non-Violent Communication (NVC).
The Embodied Connection Games are a playground and laboratory for exploration and cultivation of relational skills which are organically transferred to the organization or community of the participants.
Participants get to practice clear, effective communication; co-regulation which adds to a pleasant working or learning environment; and creative collaboration.
Each Games session has a theme. For example:
• Asking for what you want.
• How to give and receive appreciation.
• How to give and receive negative feedback, or critique
• How to listen with presence
• Taking perspectives
• Each session contains a segment of gentle movement which is relational
• The “wrong round”
• The “right round”
back in the main session, participants bring their reflections and insights from the game.
• Sessions end with a relational meditation drawing on a mindfulness practice.
• The games are embodied: with body awareness of self and others. Movement is gentle and mindful.
The Embodied Connection Games are excellent for:
• Individuals passionate about personal development and relationships
• Families who look for ways to connect in a fun way
• Organizations seeking to bring greater harmony and coherence among their teams
• Greater clarity and effectiveness in communication
• More ease in establishing an emotional connection
• Developing empathy and social sensitivity
• Strengthening one’s positive influence on others
• Building community
• Finding a safe and supportive space to connect with others who share your passion for personal development, play and humour
What is “The Wrong Round”
Our human unconscious clumsiness is brought up to the light of awareness with a light heart and humour by enacting social situations where the skill lacks.
What is "The Right Round”?
Participants are offered a clear and easy to follow set of instructions to engage in the relational practice of speaking and listening, or moving and witnessing, or both.